Description
Plume is a 3D competitive multiplayer shooter where players attempt to lift and blast each other out of the arena using magic abilities. It’s set in an ancient Japanese inspired world where several tribes hold an annual tournament to celebrate protection from the spirit realm.
Technical Details
This game was developed as a junior project at DigiPen using a custom engine built from scratch in c++. It was also chosen to represent DigiPen at PAX.
Credits
Emily Baldado » Concept Artist
Andi Baker » Producer
Allen Chou » Physics Programmer
Justin Cook » Gameplay Programmer
Niall Coursey » Concept Artist
Connor Day » Art Director / Environment Artist
Steven George » Graphics Programmer
Mike Hall » Animator & Character Lead
David Knopp » Gameplay & AI Programmer
Davis Standley » Designer
Sam Toupin » Concept & UI Artist
Seth Weedin » Music & Sound Designer
Garrett Woodford » Tools Programmer